A Steampunk World
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Long ago, the entire world fractured under the weight of its own excess. A catastrophic event known as The Great Shatter split the earth into churning oceans, burning forests, and crumbling mountains. Civilizations that had stood for millennia were reduced to ash and dust in the blink of an eye. A group of visionary pioneers sought refuge in the skies on floating islands of unknown origin. The survivors of the land called their new home of sky islands Hindenburg's Redemption. Read the flash fiction before and after each adventure to discover this world!
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The Air Dock Workers (Your Players) have heard too many sad stories from the many travellers returning with their airships; they’ve witnessed damaged ships, injured crews, blocked passages, and—worst of all—the crew members who never make it home at all. A colossal sky serpent and its offspring have been attacking airships and causing havoc amongst the sky islands. The free movement that the Hindenburg Peoples have enjoyed is growing more difficult and, without the ability to travel safely, the Float Day Festival itself is threatened. Your team must devise a plan to defeat the creature in a high-altitude showdown. As proud Hindenburg People, it is their goal to protect Hindenburg’s Redemption in time for all of them to safely enjoy the Float Day Festival.
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Skysunder Isle, a hub of trade and innovation, thrives on advanced etherlift engines and Sunspinners, drawing merchants, engineers, and wind-dancers. Life among the islands is communal, connected by airships and cloud bridges, but the skies hold dangers—from winged predators above to mutated wildlife in the wasteland below. Now, with Skysunder Isle’s etherlift engines failing, the island is descending toward the perilous ruins below. Your team must venture into this dangerous landscape to retrieve the Heart of Aether, a vital artifact that can restore flight and prevent catastrophe.
The Air Dock Workers (Your Players) have heard too many sad stories from the many travellers returning with their airships; they’ve witnessed damaged ships, injured crews, blocked passages, and—worst of all—the crew members who never make it home at all. A colossal sky serpent and its offspring have been attacking airships and causing havoc amongst the sky islands. The free movement that the Hindenburg Peoples have enjoyed is growing more difficult and, without the ability to travel safely, the Float Day Festival itself is threatened. Your team must devise a plan to defeat the creature in a high-altitude showdown. As proud Hindenburg People, it is their goal to protect Hindenburg’s Redemption in time for all of them to safely enjoy the Float Day Festival.
In the STEAMPUNK world of Hindenburg’s Redemption, a sky city above Earth-That-Was, the abandoned Brassward Foundries of Bastion Crag have roared back to life, drawing power from the Skyfire Convergence storms. As the forge surges, the adventurers must halt its Awakening before it ignites a catastrophe that could reshape the city forever.
Skysunder Isle, a hub of trade and innovation, thrives on advanced etherlift engines and Sunspinners, drawing merchants, engineers, and wind-dancers. Life among the islands is communal, connected by airships and cloud bridges, but the skies hold dangers—from winged predators above to mutated wildlife in the wasteland below. Now, with Skysunder Isle’s etherlift engines failing, the island is descending toward the perilous ruins below. Your team must venture into this dangerous landscape to retrieve the Heart of Aether, a vital artifact that can restore flight and prevent catastrophe.
On the STEAMPUNK world of Hindenburg’s Redemption, Vanguard Crag serves as the Skyguard’s fortress-stronghold, the sky island’s sheer scale demands airship travel between military districts. Under a starry sky, the Skyguard War Games are showcasing Hindenburg’s finest military might. As celebrations peak, a rogue airship–engulfed in flames–crashes into the armory district, unleashing a mysterious war engine that draws energy from the stars above. The adventurers must choose a side and race against the Sky Pirates to claim it for their chosen leader.
On the STEAMPUNK world of Hindenburg’s Redemption, reports from Veilholm tell of complete societal silence. Those who visited recently, including Rebecca Inarvis, have fallen into mindless stupors. Commander Chaneil Hatma, medical officer with the Skyguards, wants to investigate the mysterious Mist-Hidden Holm. The once-bustling isle now lies under the grip of an ancient mist that lures minds into a collective stillness.
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Five adventures in the dark fantasy world of “The Gloaming Vale.”
Five adventures in the steampunk world of “Hindenburg’s Redemption.”
2 1-Page rulesets!
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